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https://github.com/thunderbrewhq/thunderbrew
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feat(gx): handle texture render state changes in d3d backend
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5738079891
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45eecdc66f
2 changed files with 90 additions and 3 deletions
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@ -196,10 +196,12 @@ class CGxDeviceD3d : public CGxDevice {
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};
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// Static variables
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static D3DTEXTUREFILTERTYPE s_filterModes[GxTexFilters_Last][3];
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static D3DFORMAT s_GxFormatToD3dFormat[];
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static D3DFORMAT s_GxTexFmtToD3dFmt[];
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static EGxTexFormat s_GxTexFmtToUse[];
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static EGxTexFormat s_tolerableTexFmtMapping[];
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static D3DTEXTUREADDRESS s_wrapModes[];
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// Static functions
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static int32_t ILoadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d);
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@ -220,7 +222,7 @@ class CGxDeviceD3d : public CGxDevice {
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// Virtual member functions
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virtual void ITexMarkAsUpdated(CGxTex* texId);
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virtual void IRsSendToHw(EGxRenderState rs);
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virtual void IRsSendToHw(EGxRenderState which);
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virtual int32_t DeviceCreate(long (*windowProc)(void*, uint32_t, uint32_t, long), const CGxFormat& format);
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virtual int32_t DeviceSetFormat(const CGxFormat& format);
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virtual void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2);
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@ -232,12 +234,14 @@ class CGxDeviceD3d : public CGxDevice {
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// Member functions
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CGxDeviceD3d();
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void DsSet(EDeviceState state, uint32_t val);
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int32_t ICreateD3d();
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int32_t ICreateD3dDevice(const CGxFormat& format);
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bool ICreateWindow(CGxFormat& format);
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void ISetPresentParms(D3DPRESENT_PARAMETERS& d3dpp, const CGxFormat& format);
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void IDestroyD3d();
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void IDestroyD3dDevice();
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void ISetTexture(uint32_t tmu, CGxTex* texId);
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void ITexCreate(CGxTex* texId);
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void ITexUpload(CGxTex* texId);
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};
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