fix(whoa): update thunderbrew to use the refactored squall error/validation and bc allocation macros

This commit is contained in:
phaneron 2025-03-31 23:52:37 -04:00
parent 1aeacd0d2e
commit 46843880ef
66 changed files with 459 additions and 457 deletions

View file

@ -16,7 +16,7 @@ bool GLWindow::CanEnterFullscreenMode() {
void GLWindow::CreateView() {
System_Autorelease::ScopedPool autorelease;
BLIZZARD_ASSERT(this->m_View == nullptr);
BC_ASSERT(this->m_View == nullptr);
GLLayerView* v1 = [this->m_ViewClass alloc];
NSView* v2 = [this->m_Window contentView];
@ -70,7 +70,7 @@ void GLWindow::Init(const CGRect& a2, GLWindowCallbacks* a3) {
this->SetCallbacks(a3);
BLIZZARD_ASSERT(this->m_Window == nullptr);
BC_ASSERT(this->m_Window == nullptr);
NSScreen* primaryScreen = [[NSScreen screens] objectAtIndex:0];
@ -102,7 +102,7 @@ void GLWindow::Init(const CGRect& a2, GLWindowCallbacks* a3) {
[window
setBackgroundColor: [NSColor blackColor]];
BLIZZARD_ASSERT(this->m_Window != nullptr);
BC_ASSERT(this->m_Window != nullptr);
// TODO
// return 1;
@ -132,7 +132,7 @@ void GLWindow::SetCallbacks(GLWindowCallbacks* callbacks) {
}
void GLWindow::SetOpenGLContext(GLContext* a2) {
BLIZZARD_ASSERT(this->m_View != nullptr);
BC_ASSERT(this->m_View != nullptr);
System_Autorelease::ScopedPool autorelease;