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fix(gx): restore old behavior to GLSDL
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2 changed files with 20 additions and 24 deletions
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@ -186,7 +186,7 @@ int32_t CGxDeviceGLSDL::DeviceCreate(int32_t (*windowProc)(void* window, uint32_
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}
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this->m_GLSDLWindow.Create("World of Warcraft", rect, GLTF_D24, 1);
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this->m_GLSDLDevice.Init(&this->m_GLSDLWindow, "WoW", 0);
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this->m_GLSDLDevice.Init(&this->m_GLSDLWindow, "WoW", 0x4);
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// this->m_GLSDLDevice.Init(&this->m_GLSDLWindow, "WoW", 4);
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GLSDLDevice::SetOption(GLSDLDevice::eShaderConstantBindings, false);
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