fix(gx): restore old behavior to GLSDL

This commit is contained in:
phaneron 2023-11-30 16:11:40 -05:00
parent 29edb4e032
commit 47b9878e3e
2 changed files with 20 additions and 24 deletions

View file

@ -186,7 +186,7 @@ int32_t CGxDeviceGLSDL::DeviceCreate(int32_t (*windowProc)(void* window, uint32_
}
this->m_GLSDLWindow.Create("World of Warcraft", rect, GLTF_D24, 1);
this->m_GLSDLDevice.Init(&this->m_GLSDLWindow, "WoW", 0);
this->m_GLSDLDevice.Init(&this->m_GLSDLWindow, "WoW", 0x4);
// this->m_GLSDLDevice.Init(&this->m_GLSDLWindow, "WoW", 4);
GLSDLDevice::SetOption(GLSDLDevice::eShaderConstantBindings, false);