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fix(gx): correct GxScenePresent behavior
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3 changed files with 11 additions and 5 deletions
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@ -12,7 +12,9 @@ void GxDraw(CGxBatch* batch, int32_t indexed);
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void GxSceneClear(uint32_t, CImVector);
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void GxScenePresent(void);
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void GxScenePresent(uint32_t a2);
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void GxSub682A00();
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void GxuFlushDrawList(EGxuDrawListCategory, const C3Vector&);
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