feat(gameui): add skeletons for game script methods

This commit is contained in:
VDm 2025-08-03 15:40:08 +04:00
parent eed536042d
commit 5013c920ce
8 changed files with 1380 additions and 16 deletions

View file

@ -1,4 +1,5 @@
#include "gameui/GameScriptFunctions.hpp"
#include "gameui/CGGameUI.hpp"
#include "ui/FrameXML.hpp"
#include "ui/FrameScript.hpp"
#include "util/Lua.hpp"
@ -19,11 +20,16 @@ static int32_t Script_FrameXML_Debug(lua_State* L) {
}
static int32_t Script_GetBuildInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
lua_pushstring(L, WHOA_VERSION_MAJOR "." WHOA_VERSION_MINOR "." WHOA_VERSION_PATCH);
lua_pushstring(L, WHOA_VERSION_BUILD);
lua_pushstring(L, __DATE__);
lua_pushnumber(L, 30300); // returned by GetCodeInterfaceVersion();
return 4;
}
static int32_t Script_ReloadUI(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
CGGameUI::Reload();
return 0;
}
static int32_t Script_RegisterForSave(lua_State* L) {
@ -1598,12 +1604,6 @@ void LoadScriptFunctions() {
// TODO
CameraRegisterScriptFunctions();
}
void CameraRegisterScriptFunctions() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_CAMERA; ++i) {
FrameScript_RegisterFunction(
GameScript::s_ScriptFunctions_Camera[i].name,
GameScript::s_ScriptFunctions_Camera[i].method);
}
ScriptEventsRegisterFunctions();
ChatRegisterScriptFunctions();
}