feat(gameui): add skeletons for game script methods

This commit is contained in:
VDm 2025-08-03 15:40:08 +04:00
parent eed536042d
commit 5013c920ce
8 changed files with 1380 additions and 16 deletions

View file

@ -6,6 +6,7 @@
#include "util/CStatus.hpp"
#include "util/Lua.hpp"
#include "util/SFile.hpp"
#include "os/Debug.hpp"
#include <algorithm>
#include <cstdint>
#include <common/Time.hpp>
@ -760,9 +761,9 @@ int32_t FrameScript_HandleError(lua_State* L) {
// TODO
// Remove temporary console debug logging
if (v2 && objName) {
printf("Error: %s%s\n", objName, v2 + 1);
OsOutputDebugString("Error: %s%s\n", objName, v2 + 1);
} else {
printf("Error: %s\n", v1);
OsOutputDebugString("Error: %s\n", v1);
}
if (v2 && objName) {