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feat(gx): implement getter for depth bits on GLMipmap
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1 changed files with 1 additions and 2 deletions
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@ -4,8 +4,7 @@
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#include "gx/gll/GLFramebuffer.h"
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int32_t GLMipmap::GetDepthBits() {
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// TODO
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return 0;
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return this->m_DepthBits;
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}
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void GLMipmap::Attach(GLFramebuffer* framebuffer, GLenum attachPoint, int32_t a4) {
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