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feat(gx): implement GLSDLDevice::SetScissor
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2 changed files with 21 additions and 3 deletions
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@ -171,7 +171,7 @@ class GLSDLDevice {
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void SetIndexBuffer(GLBuffer* buffer);
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void SetLightingEnable(bool enable);
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void SetModelView(GLEnum transform);
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void SetScissor(bool a2, const GLRect& a3);
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void SetScissor(bool enable, const GLRect& rect);
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void SetShader(GLShader::ShaderType shaderType, GLShader* shader);
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void SetShaderConstants(GLShader::ShaderType shaderType, uint32_t index, const float* constants, uint32_t count);
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void SetShaderConstantsInternal(GLShader::ShaderType shaderType, uint32_t index, const float* constants, uint32_t count);
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