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feat(gx): implement scene clear in d3d backend
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3 changed files with 26 additions and 0 deletions
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@ -244,6 +244,7 @@ class CGxDeviceD3d : public CGxDevice {
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virtual void CapsWindowSize(CRect& dst);
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virtual void CapsWindowSizeInScreenCoords(CRect& dst);
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virtual void ScenePresent();
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virtual void SceneClear(uint32_t mask, CImVector color);
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virtual void Draw(CGxBatch* batch, int32_t indexed);
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virtual void PoolSizeSet(CGxPool* pool, uint32_t size);
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virtual char* BufLock(CGxBuf* buf);
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