feat(gx): implement scene clear in d3d backend

This commit is contained in:
fallenoak 2023-03-11 16:56:47 -06:00
parent c0d256f0a0
commit 56b24bfb3c
3 changed files with 26 additions and 0 deletions

View file

@ -244,6 +244,7 @@ class CGxDeviceD3d : public CGxDevice {
virtual void CapsWindowSize(CRect& dst);
virtual void CapsWindowSizeInScreenCoords(CRect& dst);
virtual void ScenePresent();
virtual void SceneClear(uint32_t mask, CImVector color);
virtual void Draw(CGxBatch* batch, int32_t indexed);
virtual void PoolSizeSet(CGxPool* pool, uint32_t size);
virtual char* BufLock(CGxBuf* buf);