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feat(gx): add device states to d3d backend
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2 changed files with 193 additions and 1 deletions
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@ -227,6 +227,10 @@ CGxDeviceD3d::CGxDeviceD3d() : CGxDevice() {
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// TODO
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memset(this->m_deviceStates, 0xFF, sizeof(this->m_deviceStates));
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// TODO
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this->DeviceCreatePools();
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this->DeviceCreateStreamBufs();
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}
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