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feat(gx): handle blend mode state in d3d backend
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2 changed files with 56 additions and 0 deletions
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@ -197,6 +197,7 @@ class CGxDeviceD3d : public CGxDevice {
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// Static variables
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static D3DCMPFUNC s_cmpFunc[];
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static D3DBLEND s_dstBlend[];
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static D3DCUBEMAP_FACES s_faceTypes[];
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static D3DTEXTUREFILTERTYPE s_filterModes[GxTexFilters_Last][3];
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static uint32_t s_gxAttribToD3dAttribSize[];
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@ -207,6 +208,7 @@ class CGxDeviceD3d : public CGxDevice {
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static D3DFORMAT s_GxTexFmtToD3dFmt[];
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static EGxTexFormat s_GxTexFmtToUse[];
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static D3DPRIMITIVETYPE s_primitiveConversion[];
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static D3DBLEND s_srcBlend[];
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static EGxTexFormat s_tolerableTexFmtMapping[];
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static D3DTEXTUREADDRESS s_wrapModes[];
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