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feat(gx): sync index buffer in d3d backend
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2 changed files with 13 additions and 1 deletions
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@ -220,6 +220,7 @@ class CGxDeviceD3d : public CGxDevice {
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int32_t m_d3dIsHwDevice = 0;
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D3DDISPLAYMODE m_desktopDisplayMode;
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D3DFORMAT m_devAdapterFormat;
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LPDIRECT3DINDEXBUFFER9 m_d3dCurrentIndexBuf;
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uint32_t m_deviceStates[DeviceStates_Last];
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// Virtual member functions
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