fix(gx): use correct define for show window call

This commit is contained in:
fallenoak 2023-03-15 16:12:55 -05:00
parent aecd79a57c
commit 69493f48ae

View file

@ -950,7 +950,7 @@ bool CGxDeviceD3d::ICreateWindow(CGxFormat& format) {
); );
if (this->m_hwnd && format.maximize != 2) { if (this->m_hwnd && format.maximize != 2) {
ShowWindow(this->m_hwnd, 1); ShowWindow(this->m_hwnd, SW_SHOWNORMAL);
} }
return this->m_hwnd != nullptr; return this->m_hwnd != nullptr;