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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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@ -198,6 +198,10 @@ void ConsoleDeviceInitialize(const char* title) {
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EGxApi api = GxApi_OpenGl;
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#if defined(WHOA_SYSTEM_WIN)
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api = GxApi_D3d9;
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if (CmdLineGetBool(CMD_OPENGL)) {
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api = GxApi_OpenGl;
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}
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#elif defined(WHOA_SYSTEM_MAC)
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api = GxApi_GLL;
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#endif
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