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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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@ -19,6 +19,12 @@ if(WHOA_SYSTEM_MAC)
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list(APPEND GX_SOURCES ${GLL_SOURCES})
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endif()
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# Build OpenGL/SDL graphics device on Windows and Linux
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if(WHOA_SYSTEM_WIN OR WHOA_SYSTEM_LINUX)
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file(GLOB GLSDL_SOURCES "glsdl/*.cpp")
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list(APPEND GX_SOURCES ${GLSDL_SOURCES})
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endif()
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add_library(gx STATIC ${GX_SOURCES})
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target_include_directories(gx
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@ -47,6 +53,15 @@ if(WHOA_SYSTEM_WIN)
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)
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endif()
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# Link SDL3 and GLEW for Windows and Linux
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if (WHOA_SYSTEM_WIN OR WHOA_SYSTEM_LINUX)
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target_link_libraries(gx
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PRIVATE
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SDL3::SDL3-static
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libglew_static
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)
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endif()
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if(WHOA_SYSTEM_MAC)
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target_link_libraries(gx
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PRIVATE
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