feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)

* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
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phaneron 2023-11-18 10:50:16 -05:00 committed by GitHub
parent 934e0fb600
commit 706c8903a1
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2043 changed files with 663533 additions and 5 deletions

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@ -19,6 +19,12 @@ if(WHOA_SYSTEM_MAC)
list(APPEND GX_SOURCES ${GLL_SOURCES})
endif()
# Build OpenGL/SDL graphics device on Windows and Linux
if(WHOA_SYSTEM_WIN OR WHOA_SYSTEM_LINUX)
file(GLOB GLSDL_SOURCES "glsdl/*.cpp")
list(APPEND GX_SOURCES ${GLSDL_SOURCES})
endif()
add_library(gx STATIC ${GX_SOURCES})
target_include_directories(gx
@ -47,6 +53,15 @@ if(WHOA_SYSTEM_WIN)
)
endif()
# Link SDL3 and GLEW for Windows and Linux
if (WHOA_SYSTEM_WIN OR WHOA_SYSTEM_LINUX)
target_link_libraries(gx
PRIVATE
SDL3::SDL3-static
libglew_static
)
endif()
if(WHOA_SYSTEM_MAC)
target_link_libraries(gx
PRIVATE