feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)

* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
This commit is contained in:
phaneron 2023-11-18 10:50:16 -05:00 committed by GitHub
parent 934e0fb600
commit 706c8903a1
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2043 changed files with 663533 additions and 5 deletions

22
src/gx/glsdl/GLObject.cpp Normal file
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#include "gx/glsdl/GLObject.hpp"
#include <bc/Debug.hpp>
void GLObject::AddRefTwin() {
}
uint32_t GLObject::Release() {
BLIZZARD_ASSERT(this->m_RefCount > 0);
this->m_RefCount--;
if (this->m_RefCount == 0) {
this->ReleaseObject();
}
this->ReleaseTwin();
return this->m_RefCount;
}
void GLObject::ReleaseTwin() {
}