feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)

* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
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phaneron 2023-11-18 10:50:16 -05:00 committed by GitHub
parent 934e0fb600
commit 706c8903a1
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2043 changed files with 663533 additions and 5 deletions

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#ifndef GX_GL_SDL_GL_SDL_CONTEXT_HPP
#include <SDL3/SDL.h>
#include "gx/glsdl/GLSDLWindow.hpp"
#include "gx/glsdl/GLTypes.hpp"
class GLSDLContext {
public:
SDL_GLContext m_sdlGLContext = nullptr;
GLSDLContext() = default;
void Create(GLSDLWindow* window);
void Destroy();
bool IsCurrentContext();
void MakeCurrent(GLSDLWindow* window);
int32_t GetSampleCount();
};
#endif