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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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src/gx/glsdl/GLShaderInput.hpp
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src/gx/glsdl/GLShaderInput.hpp
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#ifndef GX_GL_SDL_GL_SHADER_INPUT_HPP
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#define GX_GL_SDL_GL_SHADER_INPUT_HPP
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#include <string>
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class GLShader;
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class GLShaderInput {
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public:
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// Member variables
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GLShader *m_Shader;
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std::basic_string<char, std::char_traits<char>, std::allocator<char>> m_Name;
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std::basic_string<char, std::char_traits<char>, std::allocator<char>> var2;
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int16_t m_MapIndex;
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int16_t var4;
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int16_t var5;
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int16_t m_UsedSize;
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int16_t var7;
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int16_t var8;
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GLShaderInput *m_Parent;
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int32_t var10;
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int32_t var11;
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int32_t var12;
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int8_t m_ChildrenCount;
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int8_t var14;
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uint16_t var15;
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int8_t var16;
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int8_t m_Variability;
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int8_t var18;
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int8_t var19;
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};
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#endif
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