feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)

* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
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phaneron 2023-11-18 10:50:16 -05:00 committed by GitHub
parent 934e0fb600
commit 706c8903a1
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2043 changed files with 663533 additions and 5 deletions

101
src/gx/glsdl/GLTexture.hpp Normal file
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#ifndef GX_GL_SDL_GL_TEXTURE_HPP
#define GX_GL_SDL_GL_TEXTURE_HPP
#include "gx/glsdl/GL.hpp"
#include "gx/glsdl/GLObject.hpp"
#include "gx/glsdl/GLTypes.hpp"
#include <list>
#include <vector>
#include <atomic>
#include <bc/Thread.hpp>
#define GLTFLAG_RENDERTARGET 0x1
#define GLTFLAG_DEPTH 0x2
#define GLTFLAG_STENCIL 0x4
#define GLTFLAG_AUTOGEN_MIPMAP 0x8
#define GLTFLAG_READ_ACCESS 0x10
#define GLTFLAG_SYSTEM_BUFFER 0x20
class CGxTex;
class GLMipmap;
class GLSDLDevice;
class GLTexture : public GLObject {
public:
// Types
struct Binding {
uint8_t boundStages[16];
GLSDLDevice* device;
};
// Static variables
static Blizzard::Thread::TLSSlot m_Bindings[4];
// Static functions
static void* CreateBindings(void*);
static void DestroyBindings(void*);
// Member variables
uint32_t m_TextureID = 0;
GLEnum m_TextureType = 0;
GLMipmap** m_Mipmaps = nullptr;
std::list<GLTexture*>::iterator var7;
uint32_t m_LastFrameUsed;
uint32_t m_Width = 0;
uint32_t m_Height = 0;
uint32_t m_Depth = 0;
uint32_t var12 = 0;
uint32_t m_Size = 0;
GLTextureFormat m_Format = GLTF_INVALID;
uint32_t m_Flags = 0;
uint32_t m_NumMipmap = 0;
uint32_t m_RequestedNumMipmaps;
char* m_Data = nullptr;
std::atomic<int32_t> m_MappedMipmaps = { 0 };
GLStates::Sampler m_Sampler;
bool m_GenerateMipmaps = 0;
int32_t m_MaxMipmapLevel = 1000;
int32_t m_BaseMipmapLevel = 0;
int32_t m_CompareMode = 0;
// Member functions
void Bind(GLSDLDevice*, bool);
void FreeTexture();
std::vector<Binding>& GetBindings(void); // invented name
GLTextureFormat GetFormat(void);
TextureFormatInfo& GetFormatInfo(void);
GLMipmap* GetMipmap(uint32_t, GLEnum);
bool IsRenderTarget(void);
bool IsSystemBuffer(void);
bool IsValid(void);
void* Map(uint32_t, const GLRect*, uint32_t&, GLEnum);
void RecreateGLTexture(void);
void ResizeMipmaps(void);
void SetAddressModeR(GLEnum);
void SetAddressModeS(GLEnum);
void SetAddressModeT(GLEnum);
void SetBorderColor(const GLColor4f&);
void SetCompareMode(GLEnum);
void SetMagFilterMode(GLEnum);
void SetMaxAnisotropy(int32_t);
void SetMinFilterMode(GLEnum);
void SetupTexture(void);
void Unbind(GLSDLDevice*, uint32_t); // invented name
void Unmap(uint32_t level, GLEnum face);
};
class GLTexture2D : public GLTexture {
public:
// Static functions
static GLTexture2D* Create(uint32_t, uint32_t, uint32_t, GLTextureFormat, uint32_t);
// Virtual member functions
virtual void ReleaseObject();
// Member functions
GLTexture2D();
};
void GLSDLTexSetFlags(CGxTex*, GLTexture*);
#endif