feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)

* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
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phaneron 2023-11-18 10:50:16 -05:00 committed by GitHub
parent 934e0fb600
commit 706c8903a1
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2043 changed files with 663533 additions and 5 deletions

22
src/gx/glsdl/GLUtil.cpp Normal file
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#include "gx/glsdl/GLUtil.hpp"
#include <bc/Debug.hpp>
uint32_t GLSDLTextureTypeToIndex(GLEnum textureType) {
uint32_t index;
if (textureType == GL_TEXTURE_2D) {
index = 0;
} else if (textureType == GL_TEXTURE_3D) {
index = 1;
} else if (textureType == GL_TEXTURE_CUBE_MAP) {
index = 2;
} else if (textureType == GL_TEXTURE_RECTANGLE) {
index = 3;
} else {
index = 5;
BLIZZARD_ASSERT(false);
}
return index;
}