feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)

* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
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phaneron 2023-11-18 10:50:16 -05:00 committed by GitHub
parent 934e0fb600
commit 706c8903a1
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2043 changed files with 663533 additions and 5 deletions

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cmake_minimum_required(VERSION 3.16)
project(glew-cmake-test LANGUAGES C)
find_package(GLEW REQUIRED CONFIG)
find_package(GLEW REQUIRED CONFIG) # call twice to test multiple call
find_package(OpenGL REQUIRED)
add_executable(cmake-test main.c)
set_target_properties(cmake-test PROPERTIES DEBUG_POSTFIX _d)
target_link_libraries(cmake-test PRIVATE GLEW::GLEW ${OPENGL_LIBRARIES})
target_include_directories(cmake-test PRIVATE ${OPENGL_INCLUDE_DIR})
target_compile_definitions(cmake-test PRIVATE
-DGLEW_CMAKE_TEST_CONFIG=$<CONFIG>
-DGLEW_CMAKE_TEST_TARGET_FILE_NAME=$<TARGET_FILE_NAME:GLEW::GLEW>
-DGLEW_CMAKE_TEST_TARGET_TYPE=$<TARGET_PROPERTY:GLEW::GLEW,TYPE>
)
install(TARGETS cmake-test DESTINATION bin COMPONENT Runtime)