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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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vendor/glew-cmake-2.2.0/build/vc15/common.props
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vendor/glew-cmake-2.2.0/build/vc15/common.props
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros">
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<INCLUDE_DIR>..\..\include</INCLUDE_DIR>
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<LIB_DIR>..\..\lib</LIB_DIR>
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<BIN_DIR>..\..\bin</BIN_DIR>
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</PropertyGroup>
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(INCLUDE_DIR)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<BuildMacro Include="INCLUDE_DIR">
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<Value>$(INCLUDE_DIR)</Value>
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<EnvironmentVariable>true</EnvironmentVariable>
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</BuildMacro>
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<BuildMacro Include="LIB_DIR">
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<Value>$(LIB_DIR)</Value>
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<EnvironmentVariable>true</EnvironmentVariable>
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</BuildMacro>
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<BuildMacro Include="BIN_DIR">
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<Value>$(BIN_DIR)</Value>
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<EnvironmentVariable>true</EnvironmentVariable>
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</BuildMacro>
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</ItemGroup>
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</Project>
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