feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)

* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
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phaneron 2023-11-18 10:50:16 -05:00 committed by GitHub
parent 934e0fb600
commit 706c8903a1
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2043 changed files with 663533 additions and 5 deletions

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@ -0,0 +1,19 @@
NAME = GLEW
GLEW_DEST ?= /usr
# use gcc for linking, with ld it does not work
CC := cc
LD := cc
LN :=
LDFLAGS.EXTRA =
LIBDIR = $(GLEW_DEST)/lib
LDFLAGS.GL = -lGL -lX11
LDFLAGS.STATIC = -Wl,-Bstatic
LDFLAGS.DYNAMIC = -Wl,-Bdynamic
WARN = -Wall -W
POPT = -O2
BIN.SUFFIX = .exe
LIB.SONAME = cyg$(NAME)-$(GLEW_MAJOR)-$(GLEW_MINOR).dll
LIB.DEVLNK = lib$(NAME).dll.a
LIB.SHARED = cyg$(NAME)-$(GLEW_MAJOR)-$(GLEW_MINOR).dll
LIB.STATIC = lib$(NAME).a
LDFLAGS.SO = -shared -Wl,--out-implib,lib/$(LIB.DEVLNK)