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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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vendor/glew-cmake-2.2.0/config/Makefile.msys
vendored
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vendor/glew-cmake-2.2.0/config/Makefile.msys
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@ -0,0 +1,20 @@
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NAME = glew32
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# use gcc for linking, with ld it does not work
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CC := gcc
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LD := gcc
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LN :=
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CFLAGS.EXTRA += -D_WIN32
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LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32
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LDFLAGS.EXTRA =
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CFLAGS.EXTRA += -fno-builtin -fno-stack-protector
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LIBDIR = $(GLEW_DEST)/bin
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WARN += -Wall -W
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WARN += -Wno-cast-function-type
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POPT = -O2
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BIN.SUFFIX = .exe
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LIB.SONAME = lib$(NAME).dll
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LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib
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LIB.SHARED = $(NAME).dll
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LIB.SHARED.DIR = bin
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LIB.STATIC = lib$(NAME).a # the static lib will be broken
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LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK)
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