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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
65
vendor/sdl-3.0.0/.github/workflows/n3ds.yml
vendored
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vendor/sdl-3.0.0/.github/workflows/n3ds.yml
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@ -0,0 +1,65 @@
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name: Build (Nintendo 3DS)
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on: [push, pull_request]
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concurrency:
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group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
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cancel-in-progress: true
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jobs:
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n3ds:
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runs-on: ubuntu-latest
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container:
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image: devkitpro/devkitarm:latest
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steps:
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- uses: actions/checkout@v3
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- name: Install build requirements
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run: |
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apt update
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apt install ninja-build
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- name: Configure (CMake)
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run: |
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cmake -S . -B build -G Ninja \
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-Wdeprecated -Wdev -Werror \
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-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
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-DSDL_WERROR=ON \
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-DSDL_TESTS=ON \
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-DSDL_INSTALL_TESTS=ON \
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-DSDL_VENDOR_INFO="Github Workflow" \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=prefix
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- name: Build (CMake)
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run: |
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cmake --build build --verbose
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- name: Install (CMake)
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run: |
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echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
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cmake --install build/
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( cd prefix; find ) | LC_ALL=C sort -u
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- name: Package (CPack)
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run: |
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cmake --build build/ --config Release --target package
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- name: Verify CMake configuration files
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run: |
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cmake -S cmake/test -B cmake_config_build -G Ninja \
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-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
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-DTEST_SHARED=FALSE \
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-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
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-DCMAKE_BUILD_TYPE=Release
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cmake --build cmake_config_build --verbose
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- name: Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain
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run: |
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cmake -S .github/cmake -B /tmp/cmake_extract \
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-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
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-DCMAKE_BUILD_TYPE=Release \
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-DVAR_PATH=/tmp/n3ds_env.txt
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cat /tmp/n3ds_env.txt >> $GITHUB_ENV
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- name: Verify sdl3.pc
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run: |
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export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
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cmake/test/test_pkgconfig.sh
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- uses: actions/upload-artifact@v3
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with:
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if-no-files-found: error
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name: SDL-n3ds
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path: build/dist/SDL3*
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