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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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vendor/sdl-3.0.0/.wikiheaders-options
vendored
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vendor/sdl-3.0.0/.wikiheaders-options
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projectfullname = SDL
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projectshortname = SDL
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incsubdir = include/SDL3
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wikisubdir =
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readmesubdir = docs
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apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
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mainincludefname = SDL3/SDL.h
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versionfname = include/SDL3/SDL_version.h
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versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
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versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
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versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
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selectheaderregex = \ASDL.*?\.h\Z
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projecturl = https://libsdl.org/
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wikiurl = https://wiki.libsdl.org
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bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
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warn_about_missing = 0
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wikipreamble = (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!)
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