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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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vendor/sdl-3.0.0/INSTALL.txt
vendored
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vendor/sdl-3.0.0/INSTALL.txt
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To compile and install SDL:
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1. Windows with Visual Studio:
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* Read ./docs/README-visualc.md
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Windows building with mingw-w64 for x86:
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* Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build
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Windows building with mingw-w64 for x64:
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* Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build
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macOS with Xcode:
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* Read docs/README-macos.md
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macOS from the command line:
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* Run: cmake -S . -B build && cmake --build build && cmake --install build
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Linux and other UNIX systems:
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* Run: cmake -S . -B build && cmake --build build && cmake --install build
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Android:
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* Read docs/README-android.md
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iOS:
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* Read docs/README-ios.md
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Using Cmake:
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* Read docs/README-cmake.md
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2. Look at the example programs in ./test, and check out the online
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documentation at https://wiki.libsdl.org/
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3. Join the SDL developer discussions, sign up on
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https://discourse.libsdl.org/
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and go to the development forum
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https://discourse.libsdl.org/c/sdl-development/6
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4. Sign up for the announcement list through the web interface:
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https://www.libsdl.org/mailing-list.php
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That's it!
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Sam Lantinga <slouken@libsdl.org>
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