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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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vendor/sdl-3.0.0/TODO.txt
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Future work roadmap:
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* http://wiki.libsdl.org/Roadmap
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* Check 1.2 revisions:
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3554 - Need to resolve semantics for locking keys on different platforms
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4874 - Do we want screen rotation? At what level?
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4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
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4865 - See if this is still needed (mouse coordinate clamping)
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4866 - See if this is still needed (blocking window repositioning)
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