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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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vendor/sdl-3.0.0/VisualC-GDK/tests/testcontroller/PackageLayout.xml
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vendor/sdl-3.0.0/VisualC-GDK/tests/testcontroller/PackageLayout.xml
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<Package>
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<Chunk Id="1000" Marker="Launch">
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<FileGroup DestinationPath="." SourcePath="." Include="testcontroller.exe" />
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<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
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<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
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<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
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<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
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</Chunk>
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</Package>
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