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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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vendor/sdl-3.0.0/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config
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vendor/sdl-3.0.0/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config
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<?xml version="1.0" encoding="utf-8"?>
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<Game configVersion="1">
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<!-- Set these to the correct identifiers from Partner Center -->
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<Identity Name="SDL"
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Version="1.0.0.0"
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Publisher="CN=Publisher"/>
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<ExecutableList>
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<Executable Name="testsprite.exe"
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TargetDeviceFamily="Scarlett"
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Id="Game" />
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</ExecutableList>
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<!-- Set these to the correct values from Partner Center -->
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<MSAAppId>PleaseChangeMe</MSAAppId>
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<TitleId>FFFFFFFF</TitleId>
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<ShellVisuals DefaultDisplayName="testsprite"
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PublisherDisplayName="SDL"
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Square480x480Logo="Logo480x480.png"
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Square150x150Logo="Logo150x150.png"
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Square44x44Logo="Logo44x44.png"
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Description="testsprite"
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SplashScreenImage="SplashScreenImage.png"
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ForegroundText="light"
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BackgroundColor="#000000"
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StoreLogo="Logo100x100.png"/>
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</Game>
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