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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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vendor/sdl-3.0.0/android-project/app/src/main/res/mipmap-hdpi/ic_launcher.png
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vendor/sdl-3.0.0/android-project/app/src/main/res/mipmap-mdpi/ic_launcher.png
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vendor/sdl-3.0.0/android-project/app/src/main/res/mipmap-xhdpi/ic_launcher.png
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vendor/sdl-3.0.0/android-project/app/src/main/res/mipmap-xxhdpi/ic_launcher.png
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vendor/sdl-3.0.0/android-project/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png
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vendor/sdl-3.0.0/android-project/app/src/main/res/values/colors.xml
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vendor/sdl-3.0.0/android-project/app/src/main/res/values/colors.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<color name="colorPrimary">#3F51B5</color>
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<color name="colorPrimaryDark">#303F9F</color>
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<color name="colorAccent">#FF4081</color>
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</resources>
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vendor/sdl-3.0.0/android-project/app/src/main/res/values/strings.xml
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vendor/sdl-3.0.0/android-project/app/src/main/res/values/strings.xml
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<resources>
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<string name="app_name">Game</string>
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</resources>
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vendor/sdl-3.0.0/android-project/app/src/main/res/values/styles.xml
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vendor/sdl-3.0.0/android-project/app/src/main/res/values/styles.xml
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<resources>
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<!-- Base application theme. -->
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<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
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<!-- Customize your theme here. -->
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</style>
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</resources>
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