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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
32
vendor/sdl-3.0.0/build-scripts/clang-format-src.sh
vendored
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vendor/sdl-3.0.0/build-scripts/clang-format-src.sh
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@ -0,0 +1,32 @@
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#!/bin/sh
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cd "$(dirname $0)/../src"
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echo "Running clang-format in $(pwd)"
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find . -regex '.*\.[chm]p*' -exec clang-format -i {} \;
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# Revert third-party code
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git checkout \
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events/imKStoUCS.* \
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hidapi \
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joystick/controller_type.c \
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joystick/controller_type.h \
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joystick/hidapi/steam/controller_constants.h \
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joystick/hidapi/steam/controller_structs.h \
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libm \
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stdlib/SDL_malloc.c \
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stdlib/SDL_qsort.c \
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stdlib/SDL_strtokr.c \
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video/arm \
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video/khronos \
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video/x11/edid-parse.c \
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video/yuv2rgb
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clang-format -i hidapi/SDL_hidapi.c
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# Revert generated code
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git checkout dynapi/SDL_dynapi_overrides.h
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git checkout dynapi/SDL_dynapi_procs.h
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git checkout render/metal/SDL_shaders_metal_*.h
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echo "clang-format complete!"
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