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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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vendor/sdl-3.0.0/cmake/test/main_cli.c
vendored
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vendor/sdl-3.0.0/cmake/test/main_cli.c
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#define SDL_MAIN_HANDLED
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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int main(int argc, char *argv[])
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{
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SDL_SetMainReady();
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if (SDL_Init(0) < 0) {
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SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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SDL_Delay(100);
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SDL_Quit();
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return 0;
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}
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