feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)

* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
This commit is contained in:
phaneron 2023-11-18 10:50:16 -05:00 committed by GitHub
parent 934e0fb600
commit 706c8903a1
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2043 changed files with 663533 additions and 5 deletions

24
vendor/sdl-3.0.0/cmake/test/main_gui.c vendored Normal file
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@ -0,0 +1,24 @@
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
int main(int argc, char *argv[])
{
SDL_Window *window = NULL;
SDL_Surface *screenSurface = NULL;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
return 1;
}
window = SDL_CreateWindow("Hello SDL", 640, 480, 0);
if (window == NULL) {
SDL_Log("could not create window: %s\n", SDL_GetError());
return 1;
}
screenSurface = SDL_GetWindowSurface(window);
SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0xff));
SDL_UpdateWindowSurface(window);
SDL_Delay(100);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}