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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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vendor/sdl-3.0.0/docs/release_checklist.md
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# Release checklist
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When changing the version, run `build-scripts/update-version.sh X Y Z`,
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where `X Y Z` are the major version, minor version, and patch level. So
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`3 8 1` means "change the version to 3.8.1". This script does much of the
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mechanical work.
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## New feature release
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* Update `WhatsNew.txt`
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* Bump version number to 3.EVEN.0:
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* `./build-scripts/update-version.sh 3 EVEN 0`
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* Do the release
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* Update the website file include/header.inc.php to reflect the new version
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## New bugfix release
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* Check that no new API/ABI was added
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* If it was, do a new feature release (see above) instead
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* Bump version number from 3.Y.Z to 3.Y.(Z+1) (Y is even)
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* `./build-scripts/update-version.sh 3 Y Z+1`
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* Do the release
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* Update the website file include/header.inc.php to reflect the new version
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## After a feature release
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* Create a branch like `release-3.4.x`
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* Bump version number to 3.ODD.0 for next development branch
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* `./build-scripts/update-version.sh 3 ODD 0`
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## New development prerelease
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* Bump version number from 3.Y.Z to 3.Y.(Z+1) (Y is odd)
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* `./build-scripts/update-version.sh 3 Y Z+1`
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* Do the release
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