feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)

* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
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phaneron 2023-11-18 10:50:16 -05:00 committed by GitHub
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# Release checklist
When changing the version, run `build-scripts/update-version.sh X Y Z`,
where `X Y Z` are the major version, minor version, and patch level. So
`3 8 1` means "change the version to 3.8.1". This script does much of the
mechanical work.
## New feature release
* Update `WhatsNew.txt`
* Bump version number to 3.EVEN.0:
* `./build-scripts/update-version.sh 3 EVEN 0`
* Do the release
* Update the website file include/header.inc.php to reflect the new version
## New bugfix release
* Check that no new API/ABI was added
* If it was, do a new feature release (see above) instead
* Bump version number from 3.Y.Z to 3.Y.(Z+1) (Y is even)
* `./build-scripts/update-version.sh 3 Y Z+1`
* Do the release
* Update the website file include/header.inc.php to reflect the new version
## After a feature release
* Create a branch like `release-3.4.x`
* Bump version number to 3.ODD.0 for next development branch
* `./build-scripts/update-version.sh 3 ODD 0`
## New development prerelease
* Bump version number from 3.Y.Z to 3.Y.(Z+1) (Y is odd)
* `./build-scripts/update-version.sh 3 Y Z+1`
* Do the release