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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
65
vendor/sdl-3.0.0/src/events/SDL_displayevents.c
vendored
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vendor/sdl-3.0.0/src/events/SDL_displayevents.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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/* Display event handling code for SDL */
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#include "SDL_events_c.h"
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int SDL_SendDisplayEvent(SDL_VideoDisplay *display, SDL_EventType displayevent, int data1)
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{
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int posted;
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if (display == NULL || display->id == 0) {
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return 0;
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}
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switch (displayevent) {
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case SDL_EVENT_DISPLAY_ORIENTATION:
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if (data1 == SDL_ORIENTATION_UNKNOWN || data1 == display->current_orientation) {
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return 0;
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}
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display->current_orientation = (SDL_DisplayOrientation)data1;
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break;
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default:
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break;
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}
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/* Post the event, if desired */
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posted = 0;
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if (SDL_EventEnabled(displayevent)) {
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SDL_Event event;
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event.type = displayevent;
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event.common.timestamp = 0;
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event.display.displayID = display->id;
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event.display.data1 = data1;
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posted = (SDL_PushEvent(&event) > 0);
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}
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switch (displayevent) {
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case SDL_EVENT_DISPLAY_ADDED:
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SDL_OnDisplayAdded(display);
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break;
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default:
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break;
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}
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return posted;
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}
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