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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
85
vendor/sdl-3.0.0/src/video/android/SDL_androidtouch.c
vendored
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vendor/sdl-3.0.0/src/video/android/SDL_androidtouch.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_ANDROID
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#include <android/log.h>
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#include "SDL_androidtouch.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../core/android/SDL_android.h"
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#define ACTION_DOWN 0
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#define ACTION_UP 1
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#define ACTION_MOVE 2
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/* #define ACTION_CANCEL 3 */
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/* #define ACTION_OUTSIDE 4 */
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#define ACTION_POINTER_DOWN 5
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#define ACTION_POINTER_UP 6
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void Android_InitTouch(void)
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{
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/* Add all touch devices */
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Android_JNI_InitTouch();
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}
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void Android_QuitTouch(void)
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{
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}
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void Android_OnTouch(SDL_Window *window, int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p)
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{
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SDL_TouchID touchDeviceId = 0;
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SDL_FingerID fingerId = 0;
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if (window == NULL) {
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return;
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}
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touchDeviceId = (SDL_TouchID)touch_device_id_in;
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if (SDL_AddTouch(touchDeviceId, SDL_TOUCH_DEVICE_DIRECT, "") < 0) {
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SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__);
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}
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fingerId = (SDL_FingerID)pointer_finger_id_in;
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switch (action) {
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case ACTION_DOWN:
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case ACTION_POINTER_DOWN:
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SDL_SendTouch(0, touchDeviceId, fingerId, window, SDL_TRUE, x, y, p);
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break;
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case ACTION_MOVE:
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SDL_SendTouchMotion(0, touchDeviceId, fingerId, window, x, y, p);
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break;
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case ACTION_UP:
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case ACTION_POINTER_UP:
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SDL_SendTouch(0, touchDeviceId, fingerId, window, SDL_FALSE, x, y, p);
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break;
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default:
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break;
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}
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}
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#endif /* SDL_VIDEO_DRIVER_ANDROID */
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