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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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vendor/sdl-3.0.0/src/video/cocoa/SDL_cocoaopengl.h
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vendor/sdl-3.0.0/src/video/cocoa/SDL_cocoaopengl.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_cocoaopengl_h_
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#define SDL_cocoaopengl_h_
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#ifdef SDL_VIDEO_OPENGL_CGL
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#import <Cocoa/Cocoa.h>
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#import <QuartzCore/CVDisplayLink.h>
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/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#endif
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struct SDL_GLDriverData
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{
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int initialized;
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};
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@interface SDLOpenGLContext : NSOpenGLContext
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{
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SDL_AtomicInt dirty;
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SDL_Window *window;
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CVDisplayLinkRef displayLink;
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@public
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SDL_Mutex *swapIntervalMutex;
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@public
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SDL_Condition *swapIntervalCond;
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@public
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SDL_AtomicInt swapIntervalSetting;
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@public
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SDL_AtomicInt swapIntervalsPassed;
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}
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- (id)initWithFormat:(NSOpenGLPixelFormat *)format
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shareContext:(NSOpenGLContext *)share;
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- (void)scheduleUpdate;
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- (void)updateIfNeeded;
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- (void)movedToNewScreen;
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- (void)setWindow:(SDL_Window *)window;
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- (SDL_Window *)window;
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- (void)explicitUpdate;
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- (void)cleanup;
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@property(retain, nonatomic) NSOpenGLPixelFormat *openglPixelFormat; // macOS 10.10 has -[NSOpenGLContext pixelFormat] but this handles older OS releases.
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@end
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/* OpenGL functions */
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extern int Cocoa_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path);
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extern SDL_FunctionPointer Cocoa_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
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extern void Cocoa_GL_UnloadLibrary(SDL_VideoDevice *_this);
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extern SDL_GLContext Cocoa_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
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extern int Cocoa_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window,
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SDL_GLContext context);
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extern int Cocoa_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval);
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extern int Cocoa_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval);
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extern int Cocoa_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern int Cocoa_GL_DeleteContext(SDL_VideoDevice *_this, SDL_GLContext context);
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#endif /* SDL_VIDEO_OPENGL_CGL */
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#endif /* SDL_cocoaopengl_h_ */
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