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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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vendor/sdl-3.0.0/test/android/res/values/arg_strings.xml
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vendor/sdl-3.0.0/test/android/res/values/arg_strings.xml
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<resources>
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<string name="label_enter_arguments">Arguments</string>
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<string name="hint_enter_arguments_here">One argument per line.\ne.g.\n--track-mem\n--windows\n3</string>
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<string name="button_start_app">Start</string>
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<string name="shortcutModifyArgumentsShortLabel">Modify arguments</string>
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<string name="shortcutIntermediateActivityShortLabel">Pass through activity</string>
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</resources>
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vendor/sdl-3.0.0/test/android/res/values/sdl-test_background.xml
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vendor/sdl-3.0.0/test/android/res/values/sdl-test_background.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<color name="sdl-test_background">#FFFFFF</color>
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</resources>
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