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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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58
vendor/sdl-3.0.0/test/relative_mode.markdown
vendored
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vendor/sdl-3.0.0/test/relative_mode.markdown
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Relative mode testing
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=====================
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See test program at the bottom of this file.
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Initial tests:
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- When in relative mode, the mouse shouldn't be moveable outside of the window.
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- When the cursor is outside the window when relative mode is enabled, mouse
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clicks should not go to whatever app was under the cursor previously.
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- When alt/cmd-tabbing between a relative mode app and another app, clicks when
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in the relative mode app should also not go to whatever app was under the
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cursor previously.
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Code
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====
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#include <SDL.h>
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int PollEvents()
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{
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_EVENT_QUIT:
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return 1;
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default:
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break;
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}
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}
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return 0;
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}
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int main(int argc, char *argv[])
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{
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SDL_Window *win;
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SDL_Init(SDL_INIT_VIDEO);
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win = SDL_CreateWindow("Test", 800, 600, 0);
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SDL_SetRelativeMouseMode(SDL_TRUE);
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while (1)
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{
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if (PollEvents())
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break;
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}
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SDL_DestroyWindow(win);
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SDL_Quit();
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return 0;
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}
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