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https://github.com/thunderbrewhq/thunderbrew
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
236
vendor/sdl-3.0.0/test/testaudiocapture.c
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vendor/sdl-3.0.0/test/testaudiocapture.c
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/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <stdlib.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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static SDL_AudioStream *stream_in = NULL;
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static SDL_AudioStream *stream_out = NULL;
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static int done = 0;
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static void loop(void)
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{
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const SDL_AudioDeviceID devid_in = SDL_GetAudioStreamDevice(stream_in);
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const SDL_AudioDeviceID devid_out = SDL_GetAudioStreamDevice(stream_out);
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SDL_bool please_quit = SDL_FALSE;
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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if (e.type == SDL_EVENT_QUIT) {
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please_quit = SDL_TRUE;
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} else if (e.type == SDL_EVENT_KEY_DOWN) {
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if (e.key.keysym.sym == SDLK_ESCAPE) {
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please_quit = SDL_TRUE;
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}
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} else if (e.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
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if (e.button.button == 1) {
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SDL_PauseAudioDevice(devid_out);
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SDL_ResumeAudioDevice(devid_in);
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}
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} else if (e.type == SDL_EVENT_MOUSE_BUTTON_UP) {
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if (e.button.button == 1) {
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SDL_PauseAudioDevice(devid_in);
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SDL_FlushAudioStream(stream_in); /* so no samples are held back for resampling purposes. */
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SDL_ResumeAudioDevice(devid_out);
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}
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}
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}
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if (!SDL_AudioDevicePaused(devid_in)) {
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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} else {
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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}
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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/* Feed any new data we captured to the output stream. It'll play when we unpause the device. */
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while (!please_quit && (SDL_GetAudioStreamAvailable(stream_in) > 0)) {
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Uint8 buf[1024];
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const int br = SDL_GetAudioStreamData(stream_in, buf, sizeof(buf));
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if (br < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to read from input audio stream: %s\n", SDL_GetError());
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please_quit = 1;
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} else if (SDL_PutAudioStreamData(stream_out, buf, br) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to write to output audio stream: %s\n", SDL_GetError());
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please_quit = 1;
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}
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}
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if (please_quit) {
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/* stop playing back, quit. */
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SDL_Log("Shutting down.\n");
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SDL_CloseAudioDevice(devid_in);
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SDL_CloseAudioDevice(devid_out);
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SDL_DestroyAudioStream(stream_in);
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SDL_DestroyAudioStream(stream_out);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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#ifdef __EMSCRIPTEN__
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emscripten_cancel_main_loop();
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#endif
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/* Let 'main()' return normally */
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done = 1;
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return;
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}
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}
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int main(int argc, char **argv)
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{
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SDL_AudioDeviceID *devices;
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SDLTest_CommonState *state;
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SDL_AudioSpec outspec;
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SDL_AudioSpec inspec;
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SDL_AudioDeviceID device;
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SDL_AudioDeviceID want_device = SDL_AUDIO_DEVICE_DEFAULT_CAPTURE;
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const char *devname = NULL;
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int i;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (state == NULL) {
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return 1;
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}
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Parse commandline */
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for (i = 1; i < argc;) {
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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if (!consumed) {
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if (!devname) {
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devname = argv[i];
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consumed = 1;
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}
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}
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if (consumed <= 0) {
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static const char *options[] = { "[device_name]", NULL };
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SDLTest_CommonLogUsage(state, argv[0], options);
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exit(1);
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}
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i += consumed;
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}
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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if (SDL_CreateWindowAndRenderer(320, 240, 0, &window, &renderer) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window and renderer: %s\n", SDL_GetError());
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return 1;
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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devices = SDL_GetAudioCaptureDevices(NULL);
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for (i = 0; devices[i] != 0; i++) {
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char *name = SDL_GetAudioDeviceName(devices[i]);
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SDL_Log(" Capture device #%d: '%s'\n", i, name);
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if (devname && (SDL_strcmp(devname, name) == 0)) {
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want_device = devices[i];
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}
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SDL_free(name);
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}
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if (devname && (want_device == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Didn't see a capture device named '%s', using the system default instead.\n", devname);
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devname = NULL;
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}
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/* DirectSound can fail in some instances if you open the same hardware
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for both capture and output and didn't open the output end first,
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according to the docs, so if you're doing something like this, always
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open your capture devices second in case you land in those bizarre
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circumstances. */
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SDL_Log("Opening default playback device...\n");
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device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, NULL);
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if (!device) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback: %s!\n", SDL_GetError());
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SDL_Quit();
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exit(1);
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}
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SDL_PauseAudioDevice(device);
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SDL_GetAudioDeviceFormat(device, &outspec, NULL);
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stream_out = SDL_CreateAudioStream(&outspec, &outspec);
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if (!stream_out) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for playback: %s!\n", SDL_GetError());
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SDL_Quit();
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exit(1);
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} else if (SDL_BindAudioStream(device, stream_out) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for playback: %s!\n", SDL_GetError());
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SDL_Quit();
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exit(1);
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}
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SDL_Log("Opening capture device %s%s%s...\n",
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devname ? "'" : "",
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devname ? devname : "[[default]]",
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devname ? "'" : "");
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device = SDL_OpenAudioDevice(want_device, NULL);
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if (!device) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
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SDL_Quit();
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exit(1);
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}
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SDL_PauseAudioDevice(device);
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SDL_GetAudioDeviceFormat(device, &inspec, NULL);
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stream_in = SDL_CreateAudioStream(&inspec, &inspec);
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if (!stream_in) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for capture: %s!\n", SDL_GetError());
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SDL_Quit();
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exit(1);
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} else if (SDL_BindAudioStream(device, stream_in) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for capture: %s!\n", SDL_GetError());
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SDL_Quit();
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exit(1);
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}
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SDL_SetAudioStreamFormat(stream_in, NULL, &outspec); /* make sure we output at the playback format. */
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SDL_Log("Ready! Hold down mouse or finger to record!\n");
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done) {
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loop();
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if (!done) {
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SDL_Delay(16);
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}
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}
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#endif
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SDLTest_CommonDestroyState(state);
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return 0;
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}
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