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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
111
vendor/sdl-3.0.0/test/testdropfile.c
vendored
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111
vendor/sdl-3.0.0/test/testdropfile.c
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/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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static SDLTest_CommonState *state;
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int main(int argc, char *argv[])
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{
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int i, done;
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SDL_Event event;
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SDL_bool is_hover = SDL_FALSE;
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float x = 0.0f, y = 0.0f;
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unsigned int windowID = 0;
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int return_code = -1;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (state == NULL) {
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return 1;
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}
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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for (i = 1; i < argc;) {
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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/* needed voodoo to allow app to launch via macOS Finder */
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if (SDL_strncmp(argv[i], "-psn", 4) == 0) {
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consumed = 1;
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}
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if (consumed == 0) {
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consumed = -1;
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}
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if (consumed < 0) {
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SDLTest_CommonLogUsage(state, argv[0], NULL);
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return_code = 1;
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goto quit;
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}
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i += consumed;
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}
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if (!SDLTest_CommonInit(state)) {
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return_code = 1;
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goto quit;
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}
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SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_TRUE);
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/* Main render loop */
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done = 0;
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while (!done) {
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_EVENT_DROP_BEGIN) {
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SDL_Log("Drop beginning on window %u at (%f, %f)", (unsigned int)event.drop.windowID, event.drop.x, event.drop.y);
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} else if (event.type == SDL_EVENT_DROP_COMPLETE) {
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is_hover = SDL_FALSE;
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SDL_Log("Drop complete on window %u at (%f, %f)", (unsigned int)event.drop.windowID, event.drop.x, event.drop.y);
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} else if ((event.type == SDL_EVENT_DROP_FILE) || (event.type == SDL_EVENT_DROP_TEXT)) {
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const char *typestr = (event.type == SDL_EVENT_DROP_FILE) ? "File" : "Text";
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char *dropped_filedir = event.drop.file;
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SDL_Log("%s dropped on window %u: %s at (%f, %f)", typestr, (unsigned int)event.drop.windowID, dropped_filedir, event.drop.x, event.drop.y);
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/* Normally you'd have to do this, but this is freed in SDLTest_CommonEvent() */
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/*SDL_free(dropped_filedir);*/
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} else if (event.type == SDL_EVENT_DROP_POSITION) {
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is_hover = SDL_TRUE;
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x = event.drop.x;
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y = event.drop.y;
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windowID = event.drop.windowID;
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SDL_Log("Drop position on window %u at (%f, %f) file = %s", (unsigned int)event.drop.windowID, event.drop.x, event.drop.y, event.drop.file);
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}
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SDLTest_CommonEvent(state, &event, &done);
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}
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Renderer *renderer = state->renderers[i];
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SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderClear(renderer);
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if (is_hover) {
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if (windowID == SDL_GetWindowID(SDL_GetRenderWindow(renderer))) {
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int len = 2000;
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SDL_SetRenderDrawColor(renderer, 0x0A, 0x0A, 0x0A, 0xFF);
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SDL_RenderLine(renderer, x, y - len, x, y + len);
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SDL_RenderLine(renderer, x - len, y, x + len, y);
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}
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}
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SDL_RenderPresent(renderer);
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}
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SDL_Delay(16);
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}
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return_code = 0;
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quit:
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SDLTest_CommonQuit(state);
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return return_code;
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}
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