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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
43
vendor/sdl-3.0.0/test/testurl.c
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vendor/sdl-3.0.0/test/testurl.c
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/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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static void tryOpenURL(const char *url)
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{
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SDL_Log("Opening '%s' ...", url);
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if (SDL_OpenURL(url) == 0) {
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SDL_Log(" success!");
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} else {
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SDL_Log(" failed! %s", SDL_GetError());
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}
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}
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int main(int argc, char **argv)
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{
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int i;
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if (SDL_Init(SDL_INIT_VIDEO) == -1) {
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SDL_Log("SDL_Init failed: %s\n", SDL_GetError());
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return 1;
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}
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if (argc > 1) {
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for (i = 1; i < argc; i++) {
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tryOpenURL(argv[i]);
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}
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} else {
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tryOpenURL("https://libsdl.org/");
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}
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SDL_Quit();
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return 0;
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}
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