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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
48
vendor/sdl-3.0.0/test/testver.c
vendored
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vendor/sdl-3.0.0/test/testver.c
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/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Test program to compare the compile-time version of SDL with the linked
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version of SDL
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_revision.h>
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int main(int argc, char *argv[])
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{
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SDL_version compiled;
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SDL_version linked;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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if (argc > 1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "USAGE: %s", argv[0]);
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return 1;
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}
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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SDL_Log("Compiled with SDL 3.0 or newer\n");
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#else
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SDL_Log("Compiled with SDL older than 3.0\n");
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#endif
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SDL_VERSION(&compiled);
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SDL_Log("Compiled version: %d.%d.%d (%s)\n",
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compiled.major, compiled.minor, compiled.patch,
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SDL_REVISION);
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SDL_GetVersion(&linked);
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SDL_Log("Linked version: %d.%d.%d (%s)\n",
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linked.major, linked.minor, linked.patch,
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SDL_GetRevision());
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SDL_Quit();
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return 0;
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}
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