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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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2043 changed files with 663533 additions and 5 deletions
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vendor/sdl-3.0.0/test/uwp/Package.appxmanifest.in
vendored
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vendor/sdl-3.0.0/test/uwp/Package.appxmanifest.in
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<?xml version="1.0" encoding="utf-8"?>
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<Package
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xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
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xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
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xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
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IgnorableNamespaces="mp uap">
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<Identity Name="5a2cfb51-9dcf-4830-81e5-49472403b04d"
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Publisher="O=libsdl.org"
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Version="1.0.0.0" />
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<mp:PhoneIdentity
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PhoneProductId="5a2cfb51-9dcf-4830-81e5-49472403b04d"
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PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
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<Properties>
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<DisplayName>$<TARGET_PROPERTY:NAME></DisplayName>
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<PublisherDisplayName>libsdl.org</PublisherDisplayName>
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<Logo>logo-50x50.png</Logo>
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</Properties>
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<Dependencies>
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<TargetDeviceFamily
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Name="Windows.Universal"
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MinVersion="10.0.0.0"
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MaxVersionTested="10.0.0.0" />
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</Dependencies>
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<Resources>
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<Resource Language="x-generate" />
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</Resources>
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<Applications>
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<Application Id="App"
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Executable="$<TARGET_PROPERTY:NAME>.exe"
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EntryPoint="$<TARGET_PROPERTY:NAME>.App">
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<uap:VisualElements
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DisplayName="$<TARGET_PROPERTY:NAME>"
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Description="$<TARGET_PROPERTY:NAME>"
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BackgroundColor="#FFFFFF"
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Square150x150Logo="square-150x150.png"
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Square44x44Logo="square-44x44.png">
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<uap:SplashScreen Image="splash-620x300.png" />
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</uap:VisualElements>
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</Application>
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</Applications>
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<Capabilities>
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<Capability Name="internetClient" />
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<DeviceCapability Name="microphone" />
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</Capabilities>
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</Package>
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