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chore: initial commit
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92
src/client/ClientServices.cpp
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92
src/client/ClientServices.cpp
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#include "client/ClientServices.hpp"
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#include "client/ClientRealmResponseAdapter.hpp"
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#include "net/Connection.hpp"
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#include "net/Login.hpp"
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#include <storm/Memory.hpp>
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#include <storm/String.hpp>
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#include <new>
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ClientConnection* g_clientConnection;
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RealmResponse* ClientServices::s_clientRealmResponse;
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ClientConnection* ClientServices::s_currentConnection;
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ClientServices* ClientServices::s_instance;
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Login* ClientServices::s_loginObj;
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bool ClientServices::s_newLogin;
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ClientConnection* ClientServices::Connection() {
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// TODO assertion?
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return ClientServices::s_currentConnection;
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}
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ClientServices* ClientServices::GetInstance() {
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if (ClientServices::s_instance) {
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return ClientServices::s_instance;
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}
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auto instanceMem = SMemAlloc(sizeof(ClientServices), __FILE__, __LINE__, 0x0);
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auto instance = new (instanceMem) ClientServices();
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ClientServices::s_instance = instance;
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return ClientServices::s_instance;
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}
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void ClientServices::Initialize() {
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if (!g_clientConnection) {
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auto adapterMem = SMemAlloc(sizeof(ClientRealmResponseAdapter), __FILE__, __LINE__, 0x0);
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auto clientRealmResponse = new (adapterMem) ClientRealmResponseAdapter();
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ClientServices::s_clientRealmResponse = clientRealmResponse;
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auto connectionMem = SMemAlloc(sizeof(ClientConnection), __FILE__, __LINE__, 0x0);
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auto clientConnection = new (connectionMem) ClientConnection(ClientServices::s_clientRealmResponse);
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g_clientConnection = clientConnection;
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}
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ClientServices::s_currentConnection = g_clientConnection;
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// TODO ConsoleCommandRegister("logout", &Sub6B2030, 5, nullptr);
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}
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Login* ClientServices::LoginConnection() {
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return ClientServices::s_loginObj;
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}
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void ClientServices::Logon(const char* accountName, const char* password) {
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if (ClientServices::s_newLogin) {
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if (ClientServices::s_loginObj) {
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// TODO
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// ClientServices::s_loginObj->Vfunc48(1);
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ClientServices::s_loginObj = nullptr;
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}
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ClientServices::s_newLogin = false;
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}
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auto useBattlenet = SStrChr(accountName, '@') != 0;
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Login* loginObj;
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if (useBattlenet) {
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// TODO
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} else {
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auto loginMem = SMemAlloc(sizeof(GruntLogin), __FILE__, __LINE__, 0x0);
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loginObj = new (loginMem) GruntLogin();
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}
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ClientServices::s_loginObj = loginObj;
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ClientServices::s_loginObj->Init(ClientServices::GetInstance());
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// TODO
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ClientServices::s_loginObj->SetLogonCreds(accountName, password);
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// TODO
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ClientServices::s_loginObj->Logon(nullptr, nullptr);
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}
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void ClientServices::LoginServerStatus(LOGIN_STATE state, LOGIN_RESULT result, const char* addrStr, const char* stateStr, const char* resultStr, uint16_t a7) {
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// TODO
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}
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