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chore: initial commit
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src/model/M2Types.hpp
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62
src/model/M2Types.hpp
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#ifndef MODEL_M2_TYPES_HPP
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#define MODEL_M2_TYPES_HPP
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#include "M2Data.hpp"
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class CM2Model;
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class CShaderEffect;
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enum M2BLEND {
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M2BLEND_OPAQUE = 0x0,
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M2BLEND_ALPHA_KEY = 0x1,
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M2BLEND_ALPHA = 0x2,
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M2BLEND_NO_ALPHA_ADD = 0x3,
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M2BLEND_ADD = 0x4,
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M2BLEND_MOD = 0x5,
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M2BLEND_MOD_2X = 0x6,
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M2BLEND_COUNT = 0x7,
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};
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enum M2COMBINER {
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M2COMBINER_OPAQUE = 0x0,
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M2COMBINER_MOD = 0x1,
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M2COMBINER_DECAL = 0x2,
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M2COMBINER_ADD = 0x3,
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M2COMBINER_MOD2X = 0x4,
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M2COMBINER_FADE = 0x5,
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M2COMBINER_MOD2X_NA = 0x6,
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M2COMBINER_ADD_NA = 0x7,
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M2COMBINER_OP_MASK = 0x7,
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M2COMBINER_ENVMAP = 0x8,
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M2COMBINER_STAGE_SHIFT = 0x4,
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};
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enum M2LIGHTTYPE {
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M2LIGHT_0 = 0,
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M2LIGHT_1 = 1
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};
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enum M2PASS {
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M2PASS_0 = 0,
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M2PASS_1 = 1,
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M2PASS_2 = 2,
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M2PASS_COUNT = 3
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};
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struct M2Element {
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int32_t type;
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CM2Model* model;
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uint32_t flags;
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float alpha;
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float float10;
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float float14;
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int32_t index;
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int32_t priorityPlane;
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M2Batch* batch;
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M2SkinSection* skinSection;
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CShaderEffect* effect;
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uint32_t vertexPermute;
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uint32_t pixelPermute;
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};
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#endif
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