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feat(gx): use caps-defined shader profiles
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7 changed files with 15 additions and 21 deletions
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@ -69,7 +69,6 @@ class CGxDevice {
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EGxApi m_api = GxApis_Last;
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CGxFormat m_format;
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CGxCaps m_caps;
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int32_t m_shaderProfiles[GxShTargets_Last] = { 6, 0, 0, 0, 12, 0 }; // TODO placeholder
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TSHashTable<CGxShader, HASHKEY_STRI> m_shaderList[GxShTargets_Last];
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int32_t (*m_windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam) = nullptr;
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int32_t m_context = 0;
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