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feat(gx): add window creation to d3d backend
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5 changed files with 98 additions and 2 deletions
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@ -78,6 +78,10 @@ void CGxDevice::Log(const char* format, ...) {
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// TODO
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}
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void CGxDevice::Log(const CGxFormat& format) {
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// TODO
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}
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#if defined(WHOA_SYSTEM_WIN)
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CGxDevice* CGxDevice::NewD3d() {
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auto m = SMemAlloc(sizeof(CGxDeviceD3d), __FILE__, __LINE__, 0x0);
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