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feat(gameui): add skeletons of Game UI classes
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commit
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26 changed files with 700 additions and 9 deletions
57
src/gameui/CGTabardModelFrameScript.cpp
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57
src/gameui/CGTabardModelFrameScript.cpp
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#include "gameui/CGTabardModelFrameScript.hpp"
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#include "util/Lua.hpp"
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#include "util/Unimplemented.hpp"
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static int32_t Script_InitializeTabardColors(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_Save(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_CycleVariation(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetUpperBackgroundFileName(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetLowerBackgroundFileName(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetUpperEmblemFileName(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetLowerEmblemFileName(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetUpperEmblemTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetLowerEmblemTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_CanSaveTabardNow(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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FrameScript_Method CGTabardModelFrameMethods[NUM_CGTABARD_MODEL_FRAME_SCRIPT_METHODS] = {
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{ "InitializeTabardColors", &Script_InitializeTabardColors },
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{ "Save", &Script_Save },
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{ "CycleVariation", &Script_CycleVariation },
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{ "GetUpperBackgroundFileName", &Script_GetUpperBackgroundFileName },
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{ "GetLowerBackgroundFileName", &Script_GetLowerBackgroundFileName },
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{ "GetUpperEmblemFileName", &Script_GetUpperEmblemFileName },
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{ "GetLowerEmblemFileName", &Script_GetLowerEmblemFileName },
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{ "GetUpperEmblemTexture", &Script_GetUpperEmblemTexture },
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{ "GetLowerEmblemTexture", &Script_GetLowerEmblemTexture },
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{ "CanSaveTabardNow", &Script_CanSaveTabardNow }
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};
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